With the recent discussion in WoW about “button bloat” from the Crabby One, I have a suggestion –
Replace the current spells / talent system in WoW with the Diablo 3 system.
In D3 your character gains new active skills or passive abilities every level for its 60 levels, but you can only have six active skills and three passive abilities at a time. This allows for a sense of progression while leveling as new skills/abilities become available during the process, but doesn’t overwhelm the player with a ridiculous amount of abilities that have to be dealt with during combat.
That you should have to utilize macros or special equipment in order to maximize your character’s functionality is silly, at best. This is particularly the case when accounting for the fact that the in game information available on how to utilize macros is “limited”; and were you new to the game, there is no way you could know that special equipment is needed to truly play your character to its full potential.
Here is how I think such a system would work:
- Every level a new skill or ability would become available for your character to use.
- These would be noted as being Damage, Healing, Tanking items (removing the need to choose a specialization)
- And could be changed anytime, as long as you aren’t in combat.
This would simplify the choices that need to be made while in combat while allowing a deeper range of spells and passive abilities than are currently in the game.
This would also allow the possibility that every class could be a hybrid, but limiting the opportunity for a class to effectively do two jobs (DPS, Heal, Tank) too well at the same time. (The full toolbox of any given role would require the utilization of all of the available active skills for that role to be fully effective.)
I know this is simplistic and I know that there would be a huge outcry from the “old timers” about how the game is being “dumbed down” for the unwashed masses. I, however, do think that there could be a great many benefits for such a move.
What say you?