Multitudes of Smoke

The thoughtful ramblings of a space goat and his alts.

Jumble O Thoughts

Posted by Smokimus on June 17, 2010

Wouldn’t that be a great character name?

There has been a lot going on around here. Real life happens. I guess.

Raid Changes

I don’t think the additional rewards conferred upon the 25 man raids in Wrath have been warranted. There I said it. I got that out of the way. Now you know where I’m coming from.

It is certainly the case that it is harder to get 25 people together than it is 10 people. However, it is only harder for 1 person, the raid leader and it is only marginally harder at that. It is not 250% harder. For the 24 other raiders, there is no difference between what they have to do to get ready and what their 10 man raiding counterparts are doing. Everyone still needs to be repaired and have pots and buff food. They need to know not to stand in the goo or to stand in the goo (depending). They need to know how to DPS, heal, or tank depending on their role. These skills don’t change because one group is larger than the other. Sorry, I just don’t think that it is so much more difficult to run in a 25 man raid that it justifies giving such significantly greater rewards to those who do. If 10 mans are at all easier, it is because many people are running them with 25 man gear and are able to brute force their way through them with the higher stats. Thankfully, this is scheduled to change in Cataclysm.

Summer Doldrums

It is abundantly clear that people are slowing down their in-game time. It’s harder to get raiders to show up; RDF queues are getting longer; and some traditionally heavily trafficked farming spots are much less populated than previously. In game, we are experiencing the double whammy of Summer Doldrums and Pre-Expansion Malaise. People just aren’t that in to it right now.

This is completely understandable and I don’t think it represents a failure on the part of any party (Blizzard or the Players). It just is.

Unless you want to level a bunch of alts up to 80 or reach the gold cap or some other character goal, there really isn’t much left to do. We’ve been there and done that. No amount of filler content (see Ruby Sanctum) is going to get people to spend any more time in game at this point. We know that whatever gear or doodads we get now will be obsolete when the expansion comes.

I think Blizzard intended to have Cataclysm done some time ago, clearly however that didn’t happen and it appears as though there is a long way to go before it will come out. While this is a problem, I don’t think it is a failure on their part. A game this big that has been around as long as it has is an incredibly complicated enterprise and every adjustment has an impact on everything else. You are not going to have a bigger change than what is happening to WOW in Cataclysm. The stakes for WOW are incredibly high. If they don’t get it “right” a lot of people will leave and they will leave in a hurry never to come back. Blizzard knows this, so there is going to be an extensive testing period for the expansion and I wouldn’t be surprised to see a release come after Blizzcon. I think Blizz is willing to sacrifice a few months of subscription fees (from some) in order to make Cataclysm better, so that you will want to buy the expansion and re-up your subscription for another year or two when it does come out. I truly hope this is the case and I understand that to some this will seem like wishful thinking.

Have you seen this SWTOR trailer? It looks awesome. I do hope to get into the beta for this when it comes out. A trailer is not a game, however. We’ll see what develops between now and Beta/Release.


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